Таммуз

Любопытный и в меру интеллигентный Мантикор

Description:

N Large fey (Manticore Fey creature)
Init 2; Senses darkvision 60 ft., low-light vision, scent; Perception +9
AC 18, touch 11, flat-footed 15 (
4 Dex, 5 natural, –1 size)
hp 57 (6d10
24)
Fort +9, Ref +7, Will +3

OFFENSE

Speed 30 ft., fly 50 ft. (good)
Melee bite 10 (1d85), 2 claws 10 (2d45)
Ranged 4 spikes 8 (1d65)
Space 10 ft.; Reach 5 ft.

STATISTICS

Str 20, Dex 18, Con 18, Int 11, Wis 12, Cha 13
Base Atk 6; CMB +12; CMD 24 (28 vs. trip)
Feats Flyby Attack,Hover, Weapon Focus (spikes)
Skills Fly –3, Perception +9, Survival +4 (
8 tracking); Racial Modifiers +4 Perception, +4 Survival when tracking
Languages Common
+4 bonus on saves against mind-affecting effects, resist cold and electricity 10, and DR 5/cold iron

Spikes (Ex)

With a snap of its tail, a manticore can loose a volley of four spikes as a standard action (make an attack roll for each spike). This attack has a range of 180 feet with no range increment. All targets must be within 30 feet of each other. The creature can launch only 24 spikes in any 24-hour period.

Change Shape (Su)

A fey creature can change shape into a single form. Possible forms include a normal specimen of its base creature, a humanoid creature within one size category, or an animal within one size category. In all cases, the fey creature appears as the same individual of its alternate form each time it changes shape. The type of polymorph spell used should be chosen as appropriate based on the alternate form, such as alter self for taking humanoid form. This ability can be selected more than once, granting an additional form each time.

Bio:

Тамаз – странный не агрессивный мантикор встреченный компанией из Дубровника на подступах к Одинокому Кургану. Тамаз оказался неожиданно общительным существом, обменялся информацией и вывел наших авантюристов к сбежавшей из цирка молодой львице. Он оказался настолько мил, что согласился покатать на себе (и не только) Аёллу.

Таммуз

Короледел aldarin